Go Books – English

There are already many references for English go books on the web so I don’t need to introduce English books myself.

You can check out these sites for more info on English language go books.

David Carlton’s Go Bibliography, Organized by Subject
Go Books (Nemir)
Sensei’s Library Go Books page
BenGoZen’s book reviews

The following is a list of the English books I have purchased and currently own in my collection:

* The 1971 Honinbo Tournament
* 100 Tips for Amateur Players 1-3
* 200 Endgame Problems
* 200 Tesuji Problems
* 21st Century Baduk for Beginners
* The 21st Century Dictionary of Basic Joseki V1-2
* 21st Century New Openings v1-2
* The 3-3 Point Modern Opening Strategy
* 38 Basic Joseki
* 400 Years of Go in Japan
* 9-Dan Showdown
* The ABCs of Attack and Defense
* After Joseki
* AFter Opening
* All About Joseki
* All About Ko
* All About Life and Death 1-2
* All About Thickness
* Appreciating Famous Games
* Art of Capturing Stones
* Art of Connecting Stones
* Attack and Defense
* Baduk Made Fun and Easy 1-3
* Basic Techniques of Go
* The Basics of Go Strategy
* Beauty and the Beast
* Beginning Go
* The Best Game Records of 2009
* The Best of Kido: The Art of Positional Analysis
* The Best of Kido: The Ins and Outs of Life and Death
* The Best Play In-depth Game Analyses
* Beyond Forcing Moves
* The Breakthrough to Shodan
* Breakthrough Attacking Power, Yamashita Style
* Capturing Races 1 – Two Basic Groups
* Catching Scent of Victory
* Changing One’s Conceptions Awaji’s Aphorisms
* The Chinese Opening
* Cho Hun-hyeon’s Lectures on Go Techniques
* Cho Hun-hyun’s Lectures on the Opening 1-2
* Cho Hun-hyun Life and Master Games
* A Compendium of Trick Plays
* Come Up to Shodan
* Commented Games by Lee Sedol I
* Contemporary Go Terms
* Counting Liberties and Winning Capturing Races
* Cross-cut Workshop
* Dictionary of Basic Fuseki 1-4
* Dictionary of Basic Joseki 1-3
* Dictionary of Basic Tesuji 1-4
* A Dictionary of Modern Fuseki The Korean Style
* Direction of Play
* Dramatic Moments on the Go Board
* Enclosure Josekis
* The Endgame
* Essential Joseki
* EZ-GO: Oriental Strategy in a Nutshell
* Fighting Fundamentals
* Fighting Ko
* First Fundamentals
* First Kyu
* Five Hundred and One Tesuji Problems
* Five Hundred and One Opening Problems
* Four-Stone Games (Part I)
* Four-Stone Games (Part II)
* Fundamental Principles of Go (Hardcover)
* Galactic Go 1-2
* The Game of Go by Arthur Smith
* Games of Wonder
* Get Strong at Attacking
* Get Strong at the Endgame
* Get Strong at Handicap Go
* Get Strong at Invading
* Get Strong at Joseki 1-3
* Get Strong at Life and Death
* Get Strong at the Opening
* Get Strong at Tesuji
* Go! (Sabaki Go Club)
* Go: An Asian Paradigm for Business Strategy
* GO Basics — Concepts And Strategies for New Players
* Go for Beginners
* Go as Communication
* The Go Companion
* The Go Consultants
* GO: A Complete Introduction To The Game
* Go – More Than a Game
* Go Book of Peach Blossom Spring (Taohua Quan Yipu)
* The Go Player’s Almanac (1992)
* The Go Player’s Almanac 2001
* Go Problems for Kyu Players 1-6
* Go Proverbs Illustrated
* Go Review Magazine Archive on 3 DVD
* Go World Magazine Archive on DVD: 1 – 108
* Golden Opportunities
* Graded Go Problems for Beginners 1-4
* Graded Go Problems for Dan Players 1-5, 7
* The Great Joseki Debates
* Hankuk Kiwon Guide Book
* Handicap Go (Ishi) + (Kiseido revised edition)
* Hye Yeon’s Creative Life & Death 1-5
* How to Play Handicap Go
* How Not to Play Go
* Igo Hatsuyoron Volume 1 (Yutopian)
* Imagination of a Go Master
* Improve your Intuition 1-3
* In the Beginning
* Ingenious Life and Death Puzzles 1-2
* Inspiration of Pro
* Intermediate Level Power Builder 1-2
* An Introduction to GO
* An Introduction of Korean Badook Yong Kwan Ju
* Invincible: The Games of Shusaku (hardcover)
* Invitation to Go
* Japanese Game of Go
* Joseki Volume 1: Fundamentals
* Joseki Volume 2: Strategy
* Joseki Volume 3: Dictionary
* A Journey in Search of The Origins of Go
* Jungsuk in Our Time: 3-4 Point Jungsuk
* Kage’s Secret Chronicles of Handicap Go
* Kamakura
* Kato’s Attack and Kill
* Keshi and Uchikomi
* Key Concepts in Life and Death: Nakade and Under the Stones
* Killer of Go
* Korean Style of Baduk Volume 1
* Learn to Play Go Series Volumes 1-5
* Learning From Pro Games
* Lee Changho’s Novel Plays And Shapes
* Lessons in the Fundamentals of Go
* Let’s Play Go
* Life and Death
* Life and Death Intermediate Level Problems by Maeda Nobuaki
* Life and Death Problems 1 – Basics
* Liping Huang’s Problem Series Volume 1
* Magic of Placements
* Magic on The First Line
* Making Good Shape
* Master Go in 10 days
* The Master of Haengma
* Master Play: Seven Top Pros
* Master Play: The Fighting Styles of Kato Masao & Seo Bong Soo
* Master Play: The Style of Go Seigen
* Master Play: The Territorial Styles of Kitani Minoru & Cho Chikun
* Master Play: The Style of Lee Changho
* Master Play: The Style of Takemiya
* Mastering Ladders
* Mastering the Basics of Go
* Masterpieces of Handicap Go volume 1-2
* Mathematical Go
* The Meijin’s Retirement Game
* Modern Master Games, Volume One, The Dawn of Tournament Go
* Modern Masters Vol 1: Michael Redmond 9 Dan comments on Three Pro Games
* Monkey Jump Workshop
* The Most Difficult Problem Ever: Igo Hatsuyoron 120
* New Go Proverbs Illustrated
* New Moves
* Nie Weiping on Go
* The Nihon Ki-in Handbook Series 1-5
* Old Fuseki vs New Fuseki
* One Thousand and One Life and Death Problems
* Opening Theory Made Easy
* Otake’s Secrets of Strategy
* Patterns of the Sanrensei
* Perceiving the Direction of Play
* Playing the Endgame: A Brief Introduction
* Positional Judgement
* Positional Judgement 1 – Territory
* The Power of the Star Point
* Pro-Pro Handicap Go
* Punishing and Correcting Joseki Mistakes
* Pure and Simple Takao’s Astute Use of Brute Force
* Reflections on the Game of Go
* Reducing Territorial Frameworks
* Rescue and Capture
* The Road to One Dan
* A Scientific Introduction to Go
* The Second Book of Go
* Shuko The Only Move 1-2
* Single Digit Kyu Game Commentaries
* So You Want to Play Go v1-4
* Speed Baduk 1-12 + answer books
* Step Up to a Higher Level
* Steppingstones to Go
* Strategic Concepts of Go
* Strategic Fundamentals in Go
* Takao’s Astute Use of Brute Force
* Teach Yourself Go
* Test Your Go Strength
* Tesuji
* Tesuji and Antisuji of Go
* The Theory and Practice of Tsumego
* The Theory and Practice of Shapes
* The Theory and Practice of Semeai
* The Theory and Practice of Analysis
* Think Like a Pro Haengma
* Think Like a Pro Pae
* The Thirty-six Stratagems Applied to Go
* This is Go the Natural Way!
* This is Haengma
* Three-Stone Games
* Train Like a Pro Volumes 1, 2 and answer booklet
* Top European Players Training
* Tournament Go 1992
* The Treasure Chest Enigma, First Edition
* The Treasure Chest Enigma, Second Edition
* Tricks in Joseki
* Understanding Dan Level Play
* Understanding How to Play Go
* Utilizing Outward Influence
* Vital Points and Skillful Finesse for Sabaki
* Vital Points of Go by Kaku Takagawa
* The Way of Creating a Thick and Strong Game
* The Way of Go by Troy Anderson
* A Way of Play for the 21st Century
* The Way to Go by Karl Baker
* Weiqi in Culture Volume 1
* Whole Board Thinking in Joseki 1-2
* Whole Board Living Tesujis
* Winning a Won Game
* Winning Go
* The Workshop Lectures 1-6
* The World of Chinese Go
* Yilun Yang’s Go Puzzles 1-2
* Zone Press Park

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